WARNING: This will not work with the 3.0 beta from 2018. There will probably be updates in the future that make it more compatible, like the Nailgun saying "NAIL" when in nailgun mode and "HRPN" when in harpoon mode, but that will only happen when I get better at scripting.ĢND NOTE: Due to the fact that it now says "Project Brutality 3.0" when loading, you may need to change it to "Ultimate DoomVisor v3.0" to fit your needs. Thanks to cemtex.tx on Reddit for help with fixing the script error. Super Grenade Launcher now is listed as "SGL" instead of being stuck on "IMPCT" in the latest build of 3.0.Deagle now listed in both weapon list and ammo counter Project Brutality 3.0 and DOOM II Recreation Project by GenericDoomer on the Man And A Half Difficulty Level with 100 Secrets Achieved (just lots of secret.Star Wars: Episode X - The Last Hope Teaser Trailer (Episode 10). All the other Project Brutality features work correctly, except no enemies actually spawn in the game. The only way to play DooM 64 Remaster - Project Brutality 3.0 & DooM 64 CE. Meatshields are listed as "MSHLD" instead of "UAC30" There seems to be a major issue with this mod in the latest version of GZDoom (3.2.4).there are no enemies present in the game.Nailgun is listed as "NAIL" iion the ammo counter instead of HMG".Nailgun is listed as "UAC240 Heavy Nailgun" instead of "Heavy Machine Gun".No "divide by zero in script 24008" error when using the.Improvements over old version(s) include: SMOOTH DOOM: BRUTAL DOOM v20b: PROJECT BRUTALITY v2.03a: DOWNLOAD LINKS: HXRTC HUD 7.0 FOR CLASSIC DOOM & SMOOTH DOOM HXRTC HUD 7.0 FOR BRUTAL DOOM v20b HXRTC HUD 7.0 FOR PROJECT BRUTALITY v2. Simply replace the old "UDV_2.13_A_BASE.pk3" with this file. This is a patch for saegiru's Ultimate DoomVisor mod that makes it more compatible with PB 3.0.
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